{ Session 016 | Overview }


Session 17 keypoints

  • To be determined.

  • We decide to check out the earlier noises I heard in the other room.
  • We notice a small door in the corner.
  • We open it and notice a small hooded figure.
  • The hood is green with star patterns.
  • She is sitting next to a small light.
  • Next to the light are four cushions.
  • She introduces herself as Hua.

  • Aleksi sits down. We join him.
  • She describes that we will soon be facing a great challenge.
  • Damjan will face his past.
  • Lux will face redemption.
  • Aleksi will lose his stories.
  • Norrix will face a lot of large swords in combat.
  • She asks for for 2 denarii per person.
  • I give Norrix 8 denarii. He throws it in her face.
  • She did not like that. She curses us.

  • We bring one of the necromancers to inform the local authorities.
  • As we ride in the carriage, one of the other passengers whispers to Damjan.
  • As a fellow veteran, he asks about the unwilling, black-robed passenger.

  • We arrive at Hornbach.
  • (+1 xp)

  • We notice a city split in two by a river.
  • The old part has a building made of natural materials, the main church of the druids/lutherism. The new part has a large church of sallemer.

Idea: the druids and sallamer hate each other. Eckart worked with druids. The keizer is part of sallamer. We can use this.

  • The carriage drives us to the center of Hornbach.
  • We quickly bring the necromancer to the local authorities.
  • We also drop off the necromancy gear we found earlier: wand and staff.
  • The local authorities gather around us with question.
  • Damjan convinces them with a speech justifying our actions.
  • The authorities are very pleased with us.
  • I ask about a blacksmith he recommends.
  • He points to a blacksmith in the newer parts.
  • We also learn of three locations of the adventurers guild: 1 in the old part. 2 in the new part.

  • We head to the blacksmith.
  • We trade three chainmail in exchange for a crafting an armor from the monster hide.
  • Damjan buys pheon arrows (24), fletched arrows (24), fire arrows (24).
  • Norrix buys Franciska (10).
  • I go to a cloth maker to adjust the silk robe to fit me (2d4)
  • I purchase some way too expensive, exclusive gemstones as a gift for the keizer. I am not almost broke.

  • The evening falls.
  • As we walk through the busy streets, I manage to hear that the keizer is in the city. He will give a speech tomorrow near the temple of the druids/luthers. The locals don’t like. We also learn about the fall of the Cogniscenti. We also hear the keizer’s family’s location. We learn that he is near the docks.
  • I decide to read my father’s letter.
  • It is a manuscript. The keizer is already dead for a millenial. The current stand in is my younger brother. It contains proof of this.

  • We head to the leader of the town to deliver the important letter. We asked for an audience.
  • The guard notice the signet stamp on the letter. They let us in to meet the leader.
  • The leader introduces himself as Boris (johnson).
  • I hand the letter to the secretary, named Michael.
  • We head to a tavern to spend the night.
  • (+2 xp)

  • The next morning we head to the crowded.
  • A carriage is carrying my brother, Tristanus Scientia, as well as the druid leader, as well as some high guards.
  • Norrix recognizes on of the high guards as his nemesis: martialis.
  • I recognize one of them as Ocilic Darius.
  • I ask Norrix to lift me up as I Taunt one of the Fire Elementalist guards by comparing his fire power to a tinderbox.

  • The Fire Elementalist casts a Meteor Swarm on the crowd.
  • I rally the crowd to storm the royal guards.

  • We charge forward.
  • I taunt one of war mounds. It goes Berserk.
  • Damjan shoots Januarius. He is now injured.

  • The Elementalists rain down powerful spells on us.
  • The war mound of Januarius kills him in one hit.
  • I Taunt Darius into berserk.

Party (current turn):

  • Lux: reeling, blinded
  • Norrix: Injured, Hurt, Blinded, Afraid, Reeling
  • Damjan: Blinded, Immobilized, Hurt, Afraid, Reeling.

Enemies():

  • Darius: Berserk
  • War mound(Januarius): Berserk
  • Januarius

{ Session 016 | Overview }